#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
    using UnityEditor.Experimental.AssetImporters;
#endif

using UnityEditor;

namespace Unity.MeshSync.Editor {
[CustomEditor(typeof(SceneCacheImporter))]
internal class SceneCacheImporterInspector : ScriptedImporterEditor {
    public override void OnInspectorGUI() {
        serializedObject.Update();
        EditorGUILayout.PropertyField(serializedObject.FindProperty(SceneCacheImporter.IMPORTER_SETTINGS_PROP));
        serializedObject.ApplyModifiedProperties();
        ApplyRevertGUI();
    }
}
} //end namespace